Magnum and Brass knuckles are best out of all non-upgraded weaponsįully upgraded Electric bolt and Harpoon with no fire upgrade deal as much damage as non-upgraded magnum/knucklesįully upgraded Harpoon with fire deals most damage in the gameįully upgraded Smoke and Explosive bolts come close second to Harpoons but will be worse then fully upgraded Magnum or knuckles. Hand Axe - is really bad dealing very small damage (I was surprised to see this)įlamethrower - surprisingly good but felt riskyĮlectric bolts and Freezing bolts - deal no damage or close to none Shotgun shells have better value per gunpowder with no damage upgrades.įully upgraded shotgun deals 130% damage as stated in game, no hidden damage modifiers I was hoping for!ĭouble barrelled shotgun is the worst shotgunĪssault rifle - is really bad (290 gunpowder) Sniper rifle would gain best value per gunpowder unit with damage upgrades. Harpoons are poor but become slightly better then above weapons when upgraded twice (200% damage) Single barrel shotguns + Sniper rifle + Explosive bolt = are interchangeable in terms of damage. My interpretation of weapon test results in terms of raw damage output is as follows (raw data pasted on the bottom of the thread): īurst (pre-order pistol) is better (but ofc bad for ammo conservation) multiple test were re-run to assure consistency. fight stops instantly when fatal damage is dealt, no ambiguity on whether or not you killed her you can run onto the fountain via the street barrier or just get thrown there by the boss
often cannot reach you when you are on top of the fountain allowing you time to test
doesn't have weak/strong points thus doesn't take critical damage making test very consistent So after a few days I ended up with a save on new game plus, chapter 5 - Buzz-saw boss. I couldn't find any info about weapon damage, which weapon is the best, what to upgrade etc etc and so I decided to do some testing myself, To do this I created a non-modded non-cheat new game on nightmare and had to loot the whole game whilst conserving ammo, with no weapon upgrades and no brawler/bullet cascade and without opening any lockers (for extra ammo etc).